blut_und_glas
Fixer
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- 23. Februar 2003
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Krawl Ace
A krawl ace is an accomplished crew member of the mammoth armored fighting vehicles known as krawls.
Requirements:
Feats: Gunnery, Surface Vehicle Operation (Tracked)
Skills: Drive 6 ranks
Hit Die: 1d8
Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
Class Skills
The krawl ace’s class skills (and the key ability for each skill) are as follows.
Computer Use (Int), Craft (Mechanical) (Int), Drive (Dex), Knowledge (Current Events, History, Popular Culture, Tactics) (Int), Navigate (Int), Profession (Wis), Read/Write Language (none), and Repair (Int).
Skill Points at Each Level: 5 + Int Modifier.
Class Features
All of the following are class features of the krawl ace advanced class.
Crackshot
A 1st level krawl ace gains a +1 competence bonus to attacks with vehicular weapons mounted on a krawl.
Low Silhouette
At 2nd level a krawl ace acting as the commander or driver of a krawl may increase the degree of cover granted to the krawl by one step. The krawl must have at least 1/10th cover for this ability to function.
Well Oiled Machine
Starting at 3rd level all crew members of a krawl ace's krawl receive a +2 competence bonus to all skill checks while aboard the krawl. This bonus increases to +4 when the krawl ace reaches 7th level.
Bonus Feat
At 4th level and again at 8th level the krawl ace gets a bonus feat. The bonus feat must be selected from the following list, and the krawl ace must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Drive-By Attack, Far Shot, Force Stop, Gearhead, Improved Initiative, Strafe, Vehicle Dodge, Vehicle Expert, Weapon Focus
Redline
When a krawl ace acts as the commander or driver of a krawl, the krawl receives a bonus to speed and maneuver score. This bonus is +10m to speed and +1 to maneuver at 5th level. It increases to +20m to speed and +2 to maneuver at 9th level.
Close-in Defense
Once per round starting at 6th level, when a creature moves adjacent to a krawl ace's krawl, she may make a single attack with a vehicular weapon mounted on the krawl against that creature.
Ace
A 10th level krawl ace firing a vehicular weapon mounted on a krawl can score critical hits against other vehicles, though vehicles are normally not subject to critical hits.
mfG
bot
A krawl ace is an accomplished crew member of the mammoth armored fighting vehicles known as krawls.
Requirements:
Feats: Gunnery, Surface Vehicle Operation (Tracked)
Skills: Drive 6 ranks
Hit Die: 1d8
Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
Class Skills
The krawl ace’s class skills (and the key ability for each skill) are as follows.
Computer Use (Int), Craft (Mechanical) (Int), Drive (Dex), Knowledge (Current Events, History, Popular Culture, Tactics) (Int), Navigate (Int), Profession (Wis), Read/Write Language (none), and Repair (Int).
Skill Points at Each Level: 5 + Int Modifier.
Code:
Class Base Attack Fort Ref Will Defense Reputation Class
Level Bonus Save Save Save Bonus Bonus Features
1st +0 +1 +1 +1 +0 +0 Crackshot
2nd +1 +2 +2 +2 +1 +0 Low silhouette
3rd +2 +2 +2 +2 +1 +1 Well oiled machine +2
4th +3 +3 +3 +3 +1 +1 Bonus feat
5th +3 +3 +3 +3 +2 +1 Redline +10/+1
6th +4 +3 +3 +3 +2 +2 Close-in defense
7th +5 +4 +4 +4 +2 +2 Well oiled machine +4
8th +6 +4 +4 +4 +3 +2 Bonus feat
9th +6 +4 +4 +4 +3 +3 Redline +20/+2
10th +7 +5 +5 +5 +3 +3 Ace
Class Features
All of the following are class features of the krawl ace advanced class.
Crackshot
A 1st level krawl ace gains a +1 competence bonus to attacks with vehicular weapons mounted on a krawl.
Low Silhouette
At 2nd level a krawl ace acting as the commander or driver of a krawl may increase the degree of cover granted to the krawl by one step. The krawl must have at least 1/10th cover for this ability to function.
Well Oiled Machine
Starting at 3rd level all crew members of a krawl ace's krawl receive a +2 competence bonus to all skill checks while aboard the krawl. This bonus increases to +4 when the krawl ace reaches 7th level.
Bonus Feat
At 4th level and again at 8th level the krawl ace gets a bonus feat. The bonus feat must be selected from the following list, and the krawl ace must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Drive-By Attack, Far Shot, Force Stop, Gearhead, Improved Initiative, Strafe, Vehicle Dodge, Vehicle Expert, Weapon Focus
Redline
When a krawl ace acts as the commander or driver of a krawl, the krawl receives a bonus to speed and maneuver score. This bonus is +10m to speed and +1 to maneuver at 5th level. It increases to +20m to speed and +2 to maneuver at 9th level.
Close-in Defense
Once per round starting at 6th level, when a creature moves adjacent to a krawl ace's krawl, she may make a single attack with a vehicular weapon mounted on the krawl against that creature.
Ace
A 10th level krawl ace firing a vehicular weapon mounted on a krawl can score critical hits against other vehicles, though vehicles are normally not subject to critical hits.
mfG
bot