[News] Extrablatt ! Extrablatt! ...


[Mutha Oith Creations] Low Life: The Rise of the Lowly (ReDredged)
Author: Andy Hopp
Artist: Andy Hopp
Pages: 280
Price: €35,36 €17,66 (DriveThruRPG/RPGNow)


GAZILLIONS of years have passed since the Time of the Flush and the extinction of the vaunted Hoomanrace. Now, After the Wipe, the descendants of cockroaches, snack cakes, worms, and even lowlier things rule the Oith!

Waggle the arcane zazz of hocus pokery, dementalism, smellcasting, holy rolling, danged wrangling, and contanimation! Battle hideous things that want to eat you, risen from the rubble of ancient civilizations. Enjoy a light lunch at the Primordial Soup Kitchen...

Audacious times are upon us! Lost lands and forgotten civilizations await discovery. Terrible monsters and grand treasures lurk behind every rock. There are hoards to nab, foes to stab, and tales to blab. these are the days of Low adventure, where destiny is shaped not by circumstance of birth, but by strength of snazz, zazz, and jazz. It’s a bold world for bold peeps, where life is relatively inexpensive and even the lowliest werm can become a king by his own mop.

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Are you croach enough to follow your destiny? Do you have the nuggets to take your rightful place among Oith’s most valiant heroes?

If so, strap on your esophagator hide shield, pick up your battle spork, mount your slog, whisper a prayer to Jelvis, kiss your larvae goodbye, and open the goosin’ book. The muck-riddled road to LOW ADVENTURE stands before you...

This brand new version of the classic Low Life game features all new full-color art, new writing, new magic, tons of new Edges, Powers, Hindrances, and skills, new locales, new adventures, new monsters, a new layout, and new everything else. Low Life: The Rise of the Lowly uses the fantastic Savage Worlds Deluxe rules system by Pinnacle Entertainment Group.
 
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[Pinnacle] The Last Parsec: Explorers of Deep Space Figure Flats
Author: Shane Lacy Hensley
Artists: Aaron Acevedo, Cheyenne Wright
Pages: 6
Price: €8,84 (DriveThruRPG/RPGNow)


This set of print and play miniatures contains 50 different heroes and nonplayer characters of The Last Parsec, including all races from The Savage Worlds Science Fiction Companion, JumpCorp marines and troopers, two armored exploration vehicles, and more!


[Pinnacle] The Last Parsec: Terrors of Deep Space Figure Flats
Author: Shane Lacy Hensley
Artists: Aaron Acevedo, Cheyenne Wright
Pages: 6
Price: €6,19 (DriveThruRPG/RPGNow)


This set of print and play miniatures contains over two-dozen original pieces of art for horrors of The Last Parsec, from lacerauns in Leviathan and Librarians in Scientorium to foes from Eris Beta-V and beyond!
 

[Mystical Throne Entertainment] Shadowed Earth Cryptozoology #01: Chaos Realm (Savage Worlds)
Author: Aaron T. Huss
Artists: Cogwork Creations, Darkzel, Andrew DeFelice, Gary Dupuis, Kiss Márton Gyula, Mark Huffman, Bradley K. McDevitt, Dave Peterson, Sade
Pages: 35
Price: €2,62 (DriveThruRPG/RPGNow)


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming magnitude of the supernatural world and must admit that even the Inquisition remains partially naïve.

The Cryptozoology is a culmination of facts, theories, and speculations as researched and documented by the Inquisition. Each publication contains a collection of adversaries for use within Savage Worlds across all Shadowed Earth settings. Cryptozoology #01: Chaos Realm presents a collection of demons and demonic beings that can be used throughout any era and within any location.

Cryptozoology #01: Chaos Realm includes:
  • 30 unique demons and demonic beings
  • Descriptions for each entry
  • Illustration for each entry
  • A description of the classifications used throughout the series
Although Cryptozoology #01: Chaos Realm is designed for use in any Shadowed Earth setting, the adversaries can be universally placed within any Savage Worlds fantasy or horror adventure or setting.

A printer-friendly version is included that removes the background.
 

[TAG] Hellfrost: Creature Guide
Author: Paul "Wiggy" Wade-Williams
Artists: Carly Sorge, Chris Kuhlmann
Pages: 68
Prices: €10,63 PDF (DriveThruRPG/RPGNow); €10,17 PDF, €14,41 Softcover B&W Book* (TAG Store)
* Add €4,23 standard shipping

KNOW YOUR ENEMY!

From the comical-looking but deadly bufomi to fearsome frost giants to ravenous kreana, Hellfrost is populated by all manner of intelligent creatures. Designed for GMs who want their monsters to be more than simple swordfodder and for players who want to face new challenges, the Creature Guide Compendium explores six of these monstrous races.

Inside this invaluable tome you will find detailed notes on anatomy, social structure, culture, warfare, and religion, as well as stats for all manner of foes!

Featured inside this 68-page book are:
  • Bufomi
  • Frost Giants
  • Fungals
  • Golems
  • Ice Goblins
  • Kreana
This book is designed for use in conjunction with the Hellfrost Player’s Guide and Hellfrost Bestiary.

Content of this compendium was published in seperate module PDF format previously.

Hellfrost is the epic fantasy setting for the award-winning Savage Worlds RPG.
 

[Pinnacle Entertainment] The Last Parsec: Omariss Death Worm
Author: Steve Todd
Artists: Aaron Acevedo, Cheyenne Wright
Pages: 20
Price: €4,41 (DriveThruRPG/RPGNow)


The heroes are asked to accompany Dr. Albert Mars to the distant desert world of Omariss 7. There he hopes to capture the mysterious and legendary "death worm." A local war complicates the matter, so the JumpCorp team will need all its wits to survive this dangerous expedition.

This short adventure was originally written for GenCon 2013. It features great opportunities for roleplaying, combat, and figuring out some very tricky situations. It also comes with a pregenerated team you can print out and play with instantly, as well as Figure Flats for all the characters, creatures, and even two new vehicles.
 

[Evil Beagle Games] Shaintar Guidebook: Magic & Cosmology (Vol I)
Author: Sean Patrick Fannon
Artists: Aaron Acevedo, Chris Bivens, Jason Engle, Alida Saxon
Pages: 29
Price: €5,30 (DriveThruRPG/RPGNow)


Every story has a beginning.
The beginning of the story of Shaintar is an epic all its own...


"As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent rule of the Starfather and his family. His mate, once called the Radiant Mother (now, the Mother of Night), and his children and grandchildren (the Scions and Offspring, respectively) helped manage and rule this vast civilization. Aided by the techno-magical might of the Builders and other gifted beings, the family of the Starfather seemed destined to not only rule for eternity, but expand the Empire of the Starfather to distant stars and worlds beyond the Veil...."

From this grandiose beginning, the tale of the cosmology of Shaintar flows through these pages, giving the reader a sense of where it all came from, how it all went so horribly wrong, and a roster of all the key players of the past, who remain present in Shaintar's unfolding journey into the future.

Saiderin. The Silver Unicorn. Archanon. The Ascended. All are covered here.

As well, matters of great importance to druids and priests are addressed, including:
  • Trappings
  • Blessings
  • Clarifications of certain Gifts and Miracles
  • The Oaths of Obligation for each spiritual road
  • Magical use for those just beginning their journeys with a d4 in a spellcasting skill
Note - Magic & Cosmology, Volume II will cover Darkness and Flame, as well as the Way, Sorcery, and more.
 

[Rust Devil Games] Zed or Alive: The Zombie Miniatures Game
Authors: James Houlahan, Bret Rood, John King
Pages: 100
Price: €4,42 (DriveThruRPG/RPGNow)


Zed or Alive is a campaign-based miniatures skirmish game using the award-winning Savage Worlds: Showdown! system set in the years following the zombie apocalypse. You control one of several human group types such as Survivors, Tribals, or Military and battle each other and the ever-present zombie menace to gain weapons, supplies, and dominance!
Alternately, you may choose to play as a Virus Strain, gaining evolutionary material with every battle and evolving to become increasingly lethal!
This PDF rulebook provides players with a fast, furious, and fun miniatures game that allows them to use any zombie or survivor figures to play out campaigns just like your favorite zombie movies and shows!

Game Details:
  • Uses the award-winning Savage Worlds: Showdown! System! (Available for free!)
  • Use any miniatures you like!
  • Three basic human group types!
  • Rules for mutating your own Virus Strain!
  • Tons of Confrontations that are playable head-to-head, cooperatively, or solo!
  • Robust Campaign System! Watch your group grow from battle to battle!
  • Massive armory with just about every anti-zombie weapon imaginable!
  • Jury-Rigging system for constructing makeshift zombie-killing weapons!
  • Rules for mounts, vehicles, even training pet dogs!
  • Compatible with the Savage Worlds RPG - use ZoA as a role-playing sourcebook, create characters, use them in skirmish battle games, and vice-versa!
  • Tons of setting-specific rules!
  • Compatible with conventional 28mm, 20mm, or even 15mm miniatures!
  • 100 pages of content!
 

[GGStudio] Ultima Forsan - A Taste of Macabre
Authors: Mauro Longo, Giuseppe Rotondo
Pages: 31
Price: Freebie (DriveThruRPG/RPGNow)


This document offers a sample of the Savage Setting Ultima Forsan for Savage Worlds. A setting book originally developed in Italian by Mauro Longo and Giuseppe Rotondo, Ultima Forsan is now being translated into English.

Welcome then to the Macabre Renaissance of Savage Worlds. One way or the other, once you get in, you will never be able to leave….

At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1514, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance.
Inside Ultima Forsan Complete Manual you will find:
  • A new Savage Worlds Savage Setting, made of grim horrors and indomitable heroes
  • Two double-page maps: Macabre Lucca and the New Kingdoms of the West.
  • New Edges, Backgrounds and Rules to face the Plague Hordes
  • Special weapons, augmented armors, airships and mechanical prosthesis to fight in the Macabre War
  • A complete campaign
  • More than thirty new, frightening monsters, plus dozens of animals, human characters and Wild Cards
An adventures generator that will allow you to create an infinite number of adventures for your Heroes.
Death is lurking, and each hour could be the last.
But you won’t give up.
Never.
 
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[TAG] Hellfrost Matters of Faith – Short delay!

Circumstances beyond our control have forced a change of artist on us at short notice, but the Hellfrost Matters of Faith Kickstarter is coming! We'll see if we can get the Beast to write up a Hellfrost freebie for you in the meantime!

After poking the Beast with a sharp stick for many hours we have got him to agree to write a new Hellfrost freebie. It won't be rules based. In his wisdom he has decided to local at racial customs. Why do engros take off their shoes indoors? What is the correct etiquette for smoking a pipe when dealing when frost dwarves and elves? In short, it's a role-playing freebie. He'll roar when it's done and uploaded to the TAG website.
_________________
Wiggy
Creative Director Triple Ace Games
 
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[Obatron Productions] Savage Insider V212 - Taking Action
Authors: Robert L. Beaver, Vickey A. Beaver, Sean Tait Bircher, Michael Edwards, Eric Lamoureux, Brian Reeves, Morne Schaap, David Scott, Zach Welhouse, Richard Woolcock
Artists: Vickey A. Beaver, Todd Cannon, Bob Kehl, Brian Reeves, Morne Schaap
Pages: 78
Price: €3,93 (DriveThruRPG/RPGNow)


This issue of Savage Insider is the second and final issue of Volume 2. Volume 3 will follow with five issues in 2015.

We're passionate about Savage Worlds and want to share that with you. Originally envisioned as a 48-page issue, our new format garnered an overwhelming response, allowing us to increase the size by more than 50%. The theme is Taking Action, and it is threaded throughout all the pieces, which can be used across genres.

What's in It for You
  • Two Great Adventures: The Damned, by Brian Reeves, and Mummy Troubles, by Zach Welhouse
  • Surveyed: Zhàndòu: City of Warriors, by Sean Tait Bircher of Wine and Savages
  • Features covering a variety of topics and offering many possibilities for your table, by many people whose names you might recognize from forums or other RPG publications
  • Information on Recent Releases and Upcoming Releases, plus Convention Connection
  • Lower Percentage of Advertisements Than Most Popular Magazines
  • A ton of live links throughout the issue
We can't wait to hear what you think of this issue. Buy it now and put it to use at your next game.
 

[Melior Via] Accursed: Grove Point
Author: John Dunn
Pages: 2
Price: FREEBIE until 2/14/2015; €0,88 (DriveThruRPG/RPGNow)

The Witchmarked heroes discover a site where attrocities have been taking place for years. Investigating further, they uncover a village under a bane's tyranical rule. Clearly the two are connected, but how? They must uncover the root of the problem and defeat the Witches' servants.

Grove Point is a One-Sheet style scenario that focuses on the adventures of a band of Witchmarked heroes in the Accursed game setting. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure features brief scene descriptionss, with necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways.

Accursed provides additional details about the setting used in this scenario, and is required to fully make use of the game mechanics presented. Savage Worlds and the Savage Worlds Horror Companion are also required.

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Fighting the Leech-Men
 

[TAG] Hellfrost Social Customs
Author: Paul "Wiggy" Wade-Williams
Pages: 6
Prices: Freebie (TAG Store)

The Beast has roared! Go ahead and grab the FREE Social Customs document. It isn't inclusive - plenty to get you started with your own additions, though.

Go grab yourself a copy!
 

[GGstudio] Deadlands Reloaded: Messico & Nuvole
Author: Davide Mana
Artists: Sebastien Ecosse, Panaiotis Kruklidis, Diana Cammarano, Daniele Solfrini
Pages: 112
Price: €13,22 (DriveThruRPG/RPGNow)


Spaghetti per il vostro Weird Western. Messico & Nuvole porta il Western all’Italiana in Deadlands. Qui dentro c’è tutto quello che vi serve.

Pistoleri straccioni, giustizieri armati di gatling, mezzosangue assetati di vendetta, desperados con una coscienza, pistolere sexy.
Esplosioni, sparatorie, risse colossali.
Deserti polverosi.
Città minacciate da orde di bandidos.
Piramidi azteche e dinosauri.
E fagioli.

Include la campagna completa, La Grande Guerra delle Ossa, e una serie di quattro scenari, Poker di Donne.

Anmerkung: Wer die Bone Wars im Südwesten des Weird West durchspielen mag, sei diese Kurz-PPK ans Herz gelegt - auch wenn es sie derzeit nur auf Italienisch gibt. Hier trifft man auf viele bekannte Spaghetti Westernhelden.
 

[Evil Beagle Games] Shaintar Guidebook: Eastport
Authors: Sean Patrick Fannon, David Vibbert
Artists: Aaron Acevedo, Jason Engle, Alida Saxon
Pages: 23
Price: €4,42 (DriveThruRPG/RPGNow)


A City of Celebration and Sin...

"Eastport is a dangerous place to live, much less to visit, if you don’t go in with eyes open and keep to the open places. Certainly, they want your business – repeatedly, even. It’s not like anyone will just up and stab you for wandering through the gate or off the boat. On the contrary, you are far more valuable alive, at least so long as you have gold to spend and favors to trade...
That’s really what makes Eastport so dangerous. Once it gets enough hands on you, some part of you will always belong to it. You’ll never want for a good party, though."

~ Michael Longteller, Bard and Courier of Galea

Eastport is an excellent example of the kinds of city-states one finds throughout the Wildlands. Fierce independence collides raucously with corrupt capitalism to create a melting pot of intrigue, opportunity, and adventure.

Located along what is commonly referred to as the Western Coastal Road (which runs from Sunset to the northwest to Lanthor in the far south), Eastport is part of the infamous Three Port Region long fought over by the Malakar Dominion, the fae of Landra’Feya, Grayson’s Grey Rangers, and the independent factions of the area.

A backer-created "kingdom," Eastport is the creative contribution of David Vibbert, who rather brilliantly conceived a kind of high-fantasy version of New Orleans. Sean had an immense amount of fun expanding this concept into the complete city-state product you now have here, which includes:
  • A complex tapestry of culture and society within a city run by trade and corruption.
  • A concise, yet rich history of Five Families and their dramatic influence on the past, present, and future of this vital seaport.
  • Numerous factions, and all the story arcs that might evolve from their interactions.
  • A complete Denizens section, featuring write ups of key figures and the unique kinds of threats one might face in the city streets, or perhaps out on the seas.
  • A useful sidebar on the matter of formalized duels within an urban setting.
  • A brief description of Illiana's Point, a lighthouse-based village created by fellow backer Anders A. Olsen.
Eastport will be useful to anyone running fantasy games where a seedy, complex river-and-sea port comes into play.
 

[Fainting Goat Games] Improbable Tales Special: Lair of the Wrathmaster
Authors: Ade Smith, Sean Nokes
Artists: Ade Smith, Steff Worthington, Bradley McDevitt
Pages: 17
Price: €4,42 €2,61 (DriveThruRPG/RPGNow)

A savage group of teenaged villains is raiding a long abandoned base of a retired supervillain.

Can your heroes stop them before they unleash a reign a terror with the super-science weapons they'll find there?

Lair of the Wrathmaster is a short, fun, fast-playing scenario that is ideal for a quick evening's entertainment or to drop as a set-piece into a longer adventure.

This adventure takes place in Stark City - but can be used in any setting with little or no adaptation.

This product requires the use of Savage Worlds Super Powers Companion (2nd Ed).
 

[TAG] Hellfrost Matters of Faith *Kickstarter*
Author: Paul "Wiggy" Wade-Williams
Pages: 144
Est. Delivery: April 2015


While the denizens of the frozen north are divided by race and culture, the pantheon of 24 major gods is a universal concept. Though forbidden from direct interference in the affairs of mortals, the gods are not removed from the world, making their presence felt through their paladins and priests, divine heralds, and natural events.

Whether they pay lip service to many gods, attend infrequent ceremonies when it suits their needs, have chosen a patron deity, have devoted their life without holy vows, or have taken vows as a member of the clergy, all citizens honor the gods in some way. To deny the gods is to deny reality.

Within this book you will find:
▪ Expanded information on the clergy of the 24 major cults.
▪ Details concerning over 90 major and 70 local festivals, any of which can be used as the backdrop to an adventure or to make the heroes’ day more interesting.
▪ Full write-ups for 70 minor cults, including character generation guidelines for clergy.
▪ Information on 12 major inhuman deities.
▪ A tour of Godsheim, the realm of the gods, and the celestial sphere (complete with a map of the constellations).
▪ An overview of the Abyss, including the Arcane Background (Demonist) and a sample of notable demon lords.

Anmerkung: Dieser Kickstarter ist erst wenige Stunden alt und schon zu 93% in trockenen Tüchern. Wer nicht das Glück hatte gleich zu Beginn eines der wenigen Hardcover zu ergattern, muß sich nun mit PDF und Softcover begnügen. Seufz!

Anmerkung 2: Der Kickstarter ist nun durch. Nachdem mehr Leute als gedacht ein Hardcover wünschen, wurde die Anzahl von 15 auf 70 hochgesetzt.
 
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Wie jeden dritten Freitag im Monat wollen wir euch auch heute auf dem Laufenden halten, was kommende Produkte, aktuelle Spiellinien und ganz neue Projekte angeht; Erscheinungstermine allerdings werdet ihr in Zukunft nur noch in unseren Updates finden, wenn sie wirklich handfest sind. Den aktuellen Stand gibt es immer auch auf der Webseite unter Kommende Produkte, mehr zu unseren Fanfinanzierungen ebenda.

In eigener Sache: Da mit der Kickstarter-Kampagne für die englischsprachige Version von Ratten! ein großes neues Projekt erfolgreich angelaufen ist (hier der Link) und gerade wieder sehr viel im Hintergrund passiert, ist es wohl an der Zeit für ein etwas umfangreicheres Update. Vielen Dank für euer Interesse!

Der aktuelle Stand unserer Spiele

  • Romane: Wir haben einen Kooperationsvertrag mit dem digitalen Distributor Bookwire abschließen können, so dass die E-Books unserer Romansparte künftig flächendeckend in allen großen und vielen kleinen Shops zu finden sein werden. Außerdem haben wir zwei neue Autorenverträge mit den beiden deutschen Jungautoren Tobias Junge und Felix Münter abschließen können. Wir freuen uns sehr auf die Romanprojekte der beiden! Mehr dazu erfahrt ihr in Kürze auf unserer Homepage.
  • Das Spielkinderprojekt: Wird gerade überarbeitet und bebildert. Wir suchen außerdem noch immer Illustratoren und bedanken uns natürlich bei allen, die uns bereits unterstützen!
    Da das Projekt von allen Beteiligten kostenlos und in ihrer Freizeit gestaltet wird, dauert die Überarbeitung ein wenig länger als geplant, aber wir kommen gut voran.
  • Savage Worlds: Die Echtleder-Edition ist durch den letzten Arbeitsschritt und auf dem Weg zu uns. Das Action-Deck geht Ende des Monats in Druck. Das Adventure-Deck folgt dann einen Monat später. Die Decks werden getrennt produziert und die Karten haben die Maße normaler Pokerkarten und sind damit deutlich größer als das englische Original. Die Arbeiten an der Fortsetzung der “Socanth-Kampagne” haben begonnen und wenn alles glatt geht, erscheint “RunePunk” im Sommer als PDF. Genaue Daten gibt es dann, wenn es absehbar ist.
  • [SW] Elyrion: Hier befinden wir uns zugegebenermaßen hinter dem Zeitplan. Das liegt schlicht daran, dass das Basisbuch umfangreicher wird, als ursprünglich geplant war. Für die Fanfinanzierer heißt das: Mehr Zeug für’s gleiche Geld!
    Die Arbeiten an den Zusatzbänden haben auch bereits begonnen und Moritz hat versprochen, uns über das Wochenende einen kleinen Einblick zu geben, was uns in seiner Sandbox-Kampagne “Tödliches Land” erwartet.
    Mehr zu Elyrion findet ihr hier.
  • [SW] Hellfrost: Die drei Basisbände sind vollständig, und das merkt man der Reihe auch an. Die Zahlen haben sich deutlich verbessert und Hellfrost kämpft sich gerade an die Spitze unserer Verkaufscharts. Das erste exklusive deutsche Abenteuer “Schrecken der Vergangenheit” befindet sich in der Überarbeitung, das Abenteuer “Die verlorere Stadt Paraxus” geht nächste Woche ins Korrektorat und die umfangreiche Kampagne “Die Sage der Frostgiganten” befindet sich in den finalen Schritten der Übersetzung. Die Bennies und der Würfelbecher werden uns im März erreichen, allerdings erst verschickt, wenn auch das Action-Deck unser Lager erreicht. Wir hoffen, dass das auch zeitnah passiert, haben aber noch keinen belastbaren Termin dazu. Das Deck wird allerdings keine deutsche Variante des englischen Decks von Triple Ace Games sein. Unter anderem wird das Deck keine Optionalregeln auf den Karten enthalten. Deutsche Regeln für die Runenbennies findet ihr in unserem Download-Bereich.
  • [SW] Nebula Arcana: Ihr habt sicherlich schon gemerkt, dass sich Nebula Arcana verschoben hat. Der Hintergrund ist, dass wir mehr Potential in dem Setting sehen, als wir im letzten Jahr hätten ausschöpfen können, und so haben wir uns entschlossen, das Setting lieber zu verschieben, als es schlecht zu machen. Ganz unbescheiden sind wir der Meinung, dass NebAr eines der besten Savage Worlds Settings überhaupt ist, und wir werden das Projekt erst an den Start bringen, wenn die ersten Zusatzbände fertig sind und ein angemessener Produktausstoß sicher gestellt werden kann.
  • [SW] Necropolis: Die Arbeiten am Update-Band für die Jahre 2351-2355 schreiten voran und wir haben uns entschlossen, auch die Abenteuer-Anthologie mit ins Fadenkreuz zu nehmen. Beide Bücher sollen noch in diesem Jahr erscheinen und bieten jede Menge Spielmaterial für Fans des militärischen Sci-Fi-Horrors.
  • [SW] Rippers: Auch zu Rippers haben wir einige spannende Neuigkeiten. Zum einen haben uns einige tolle neue Abenteuer-Manuskripte erreicht. Damit wird deutlich mehr deutsches Material erscheinen als zunächst gedacht. Vielleicht erinnert sich der ein oder andere von euch an unser Experiment mit der Rippers-App vor einigen Jahren auf der Feencon? Besucher konnten sich vor Ort ein App-Spiel auf ihr Handy oder Tablet laden und ein kurzes Abenteuer spielen, das sie quer über das Congelände führte. Die Möglichkeiten der App haben sich mittlerweile deutlich verbessert und die Vorarbeiten am ersten digitalen Rippers-Spiel haben begonnen.
  • [SW] Runepunk: Befindet sich in der Übersetzung und wird voraussichtlich im Sommer als E-Book erscheinen.
  • [SW] Sundered Skies: Die Abenteuer-Anthologie hat sich ein wenig verzögert, befindet sich aber auf der Zielgeraden. Zudem haben die Planungen für den Folgeband begonnen, der neben Abenteuern auch neue Inselbeschreibungen enthalten soll.
  • Seelenfänger: Alle Infos zu unserer Neuankündigung erhaltet ihr hier. Der Text der ersten Veröffentlichung Täuscherland bewegt sich auf die Zielgerade zu, ebenso die neuen Regeln.
  • Ratten! Die Neuauflage des Grundregelwerks ist in beiden Varianten erschienen (Softcover und limitiertes Hardcover). Neben einem zusätzlichen Korrektorat enthält der Reprint auch eine Menge an neuem und unveröffentlichten Material sowie zusätzliche Illustrationen. Das PDF des alten Buches findet ihr natürlich weiterhin kostenlos in unserem Downloadbereich. Das E-Book des neuen Grundregelwerks erscheint in der kommenden Woche.
  • Wolsung: Das PDF des finalen Wolsung-SSG-Regelbuches ist schon eine Weile online und kann kostenlos heruntergeladen werden. Die Miniaturen dazu findet ihr entweder bei uns im Shop oder im gut sortierten Fachhandel. Kommende Woche startet die Pre-Orderphase für die limitierte Hardcover-Variante und die Softcover-Variante des Regelbuchs. Wir haben euch dafür natürlich einige schöne Pakete geschnürt.

Continue reading...
 

[TAG] Hellfrost Land of Fire Setting Book *SALE*
Author: Paul "Wiggy" Wade-Williams
Pages: 148
Prices: €25.43 €15.26 PDF;€40.69 €24.58 Hardcover (TAG Store)


ON SALE 40% of the Hardback or PDF until February, 28th 2015!

About Land of Fire – The secrets of the sand revealed!

Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!

Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.

But Al-Shirkuh is changing. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. The jinn, once defeated, are gathering their strength; fire giants are raiding with impunity; the naga have returned to reclaim their homeland; and the withered undead of Hekata stir in their majestic pyramids.

Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting.

Inside this volume you will find:
  • Five player character races.
  • Rules for creating native characters.
  • Details on the Devoted and Faithful, the twin creeds of the desert folk.
  • Descriptions and rules of the 12 major gods and six magical traditions of Al-Shirkuh.
  • New setting rules for surviving the burning sands.
  • A detailed gazetteer exploring the major realms, cities, and sites.
  • A bestiary stocked full of desert-dwelling creatures.
  • A full-color map of the great desert.
To use this book, the Game Master requires the Savage Worlds core rules, Hellfrost Player’s Guide and Hellfrost Bestiary. A player needs only the Hellfrost Player’s Guide.
 

[TAG] Hellfrost Matters of Faith *Kickstarter Upgrade*
Author: Paul "Wiggy" Wade-Williams
Pages: 144
Est. Delivery: April 2015


EXCLUSIVE COLLECTORS EDITION UPGRADE

Hi folks, As a thank you to the backers, we’re turning every reward level into a Matters of Faith Collectors Edition! What does this mean?

First, you don’t need to do anything if you’re an existing backer – you’re automatically upgraded to the new edition at no cost.

Second, your PDF and print editions will include an extra chapter - Armor of the Gods. This chapter details new types of blessed armor. As well as the conventional armor detailed in the Hellfrost Player’s Guide, each cult now offers enhanced armor that grants specific minor benefits, though these special suits come at a higher price.

After the Kickstarter ends, only the standard edition will be available for purchase. The new Armor of the Gods chapter will be available, but only as a separate PDF.
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Rob & Wiggy
Triple Ace Games
 

[Fabled Environments] Operation Lightning *BUNDLE*
Author: Charles White
Artists: Krista White, Vanessa Beach
Pages: 23
Price: €8,94 €6,47 PDF & Maps (DriveThruRPG/RPGNow)

It is the fall of 1944 and the Allied Forces are making strides in the liberation of Europe. The Nazis are desperate to find anything that they can use to slow the advance of the Allies as they march across France.

The OSS has received troubling reports from Basque fighters as well as French Resistance members in Southern France. North of the small town of Albi, a contingent of German soldiers and scientists have taken up residence in an abandoned home on one of the region's many hilltops. It has been reported that Werner Heisenberg himself has visited the site and oversaw the creation of a small laboratory. However, more troubling than that is the strange report of balls of light coming from the grounds of the compound. Allied Intelligence fears that the Germans are working on a super weapon.

Your group is tasked with infiltrating the compound, stealing the technology if possible or destroying it if not.

“Operation Lightning” is an adventure with supernatural elements for 4–6 players using Fabled Environments’ “Victorian Style Mansion” and “Craftsman Style Bungalow” maps and the Savage Worlds core rules, suitable for an evening’s play. The premise of this adventure requires characters that possess military skills, but not necessarily members of the military. Seven pre-generated characters are provided at the end of the module for your convenience as well as small copies of the Victorian Style Mansion and Craftsman Style Bungalow.
 

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