Bei den Assamiten kenne ich folgende "Gifte" (es sind keine echten Gifte, aber das ähnlichste das ich kenne):
The clan's alchemists have produced a number of useful substances in the course of the Tajdid research program; a few are described below. These substances may be obtained from Assamite alchemists at the Storyteller's discretion. According to circumstances, a character may be issued one or more alchemic weapons for a mission, or may have to buy them with blood, or may have to use clan influence or get a signed requisition from the amr.
Plague Dust: This dust looks very much like dried blood, which in fact it is. It may be reconstituted with the blood of a vessel, or introduced into a vessel's bloodstream directly or orally. Any Kindred who drinks blood which has been tainted with Plague Dust must make a Stamina + Fortitude roll (difficulty 7), or suffer the effects of the Quietus power Diseased.
Bitter Dust: Another dried blood product, Bitter Dust may be reconstituted with one blood point of the character's own blood, and the resulting paste used to coat a weapon. The weapon causes aggravated wounds as if by the use of the Quietus power Blood Agony, but this effect only lasts three successful hits or one hour, whichever is shorter.
Bloodwater Dust: This brownish dust renders any blood unusable to a vampire of any kind; the blood's nutritious qualities are completely destroyed. Worse still, any Kindred who drinks blood which has been tainted with Bloodwater Dust must roll Stamina + Fortitude (difficulty of 6). Each failure costs the victim one blood point, as the Bloodwater Dust corrupts the drinker's own vitae. A ghoul who ingests Bloodwater Dust gets no benefit from it.
Accursed Dust: This is the most powerful of the Assamites' alchemic weapons and the most difficult and expensive to manufacture. When ingested by a non-Assamite, it transforms the drinker's vitae into Assamite blood. The drinker must roll Stamina + Fortitude (difficulty of 8 ). Each failure costs one blood point and inflicts one aggravated wound. Each botch counts as two failures.