blut_und_glas
Fixer
- Registriert
- 23. Februar 2003
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Shell
Shells are mentally scarred veterans of Al'Istaan and other conflicts, who survived the battlefield only to die an emotional death back in the motherland.
Requirements:
Base Attack Bonus: +3
Feats: Great Fortitude or Iron Will
Special: The character must have lost one of his allegiances while fighting in a war.
Hit Die: 1d12
Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
Class Skills
The shell’s class skills (and the key ability for each skill) are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Drive (Dex), Gamble (Wis), Intimidate (Cha), Jump (Str), Knowledge (Current Events, Popular Culture, Streetwise) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 5 + Int Modifier.
Class Features
All of the following are class features of the shell advanced class.
No Friends
A 1st level shell loses all allegiances. A shell who gains a new allegiance may not continue to take levels in the shell advanced class.
No Hope
Starting at 1st level a shell becomes immune against fear effects. The character may not profit from morale bonuses any longer.
Bonus Feat
At 2nd level and again at 4th level the shell gets a bonus feat. The bonus feat must be selected from the following list, and the shell must meet all the prerequisites of the feat to select it.
Bersk Wrestling, Bersk Wrestling Pin, Bersk Wrestling Kill, Bersk Wrestling Strike, Black Market Connections, Brawl, Cleave, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Brawl, Improved Damage Threshold, Improved Feint, Improved Knockout Punch, Knockout Punch, Low Profile, Power Attack, Streetfighting, Sunder, Toughness
Empty Staredown
Upon attaining the 3rd level in the shell advanced class a character gains Frightful Presence as a bonus feat, even if he does not meet the prerequisites. The DC to resist a shell's Frightful Presence is increased by an additional +1 per class level.
No Pain
When a critical hit or sneak attack is scored on a 5th level shell, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. The shell cannot be targeted with a Final Mercy Protocol or Paramedic Protocol.
No Soul
A 5th level shell becomes immune to mind affecting effects. He cannot gain the Immortal template and will automatically becomes a shade instead.
mfG
bot
Shells are mentally scarred veterans of Al'Istaan and other conflicts, who survived the battlefield only to die an emotional death back in the motherland.
Requirements:
Base Attack Bonus: +3
Feats: Great Fortitude or Iron Will
Special: The character must have lost one of his allegiances while fighting in a war.
Hit Die: 1d12
Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
Class Skills
The shell’s class skills (and the key ability for each skill) are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Drive (Dex), Gamble (Wis), Intimidate (Cha), Jump (Str), Knowledge (Current Events, Popular Culture, Streetwise) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 5 + Int Modifier.
Code:
Class Base Attack Fort Ref Will Defense Reputation Class
Level Bonus Save Save Save Bonus Bonus Features
1st +0 +2 +0 +2 +1 +0 No friends, no hope
2nd +1 +3 +0 +3 +1 +0 Bonus feat
3rd +2 +3 +1 +3 +2 +0 Empty staredown
4th +3 +4 +1 +4 +2 +0 Bonus feat
5th +3 +4 +1 +4 +3 +1 No pain, no soul
Class Features
All of the following are class features of the shell advanced class.
No Friends
A 1st level shell loses all allegiances. A shell who gains a new allegiance may not continue to take levels in the shell advanced class.
No Hope
Starting at 1st level a shell becomes immune against fear effects. The character may not profit from morale bonuses any longer.
Bonus Feat
At 2nd level and again at 4th level the shell gets a bonus feat. The bonus feat must be selected from the following list, and the shell must meet all the prerequisites of the feat to select it.
Bersk Wrestling, Bersk Wrestling Pin, Bersk Wrestling Kill, Bersk Wrestling Strike, Black Market Connections, Brawl, Cleave, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Brawl, Improved Damage Threshold, Improved Feint, Improved Knockout Punch, Knockout Punch, Low Profile, Power Attack, Streetfighting, Sunder, Toughness
Empty Staredown
Upon attaining the 3rd level in the shell advanced class a character gains Frightful Presence as a bonus feat, even if he does not meet the prerequisites. The DC to resist a shell's Frightful Presence is increased by an additional +1 per class level.
No Pain
When a critical hit or sneak attack is scored on a 5th level shell, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. The shell cannot be targeted with a Final Mercy Protocol or Paramedic Protocol.
No Soul
A 5th level shell becomes immune to mind affecting effects. He cannot gain the Immortal template and will automatically becomes a shade instead.
mfG
bot