Lordleviathan
Gott
- Registriert
- 7. November 2009
- Beiträge
- 201
Ich wollte mal einen Thread auf machen wo (Selbtgemachte oder Überarbeitete) Monster gesammelt werden.
Mach ich Mal den anfang mit meiner version den Illithiden
brain devourer (ulhuthid) CR 8
XP 4800
LE Medium Abberation
Init +6; Senses Darkvision 60ft. Low-light vision ; Perception +14
DEFENSE
AC 19, touch 16, flat-footed 17; (+2 Dex, +3 deflection, +3 natural, +1 size)
HP 44 (8d8+8)
Fort +6, Ref +7, Will +12; Racial boni: Cha +bonus as Deflection to ac and all saves
DR -- SR 25 (11+HD+Cha+Wis)
Defensive Abilities ------
OFFENSE
Speed 30 ft.
Melee 4 Tentacles + 8(1d4+1 plus grab),
Space 5 ft.; Reach 5 ft.
Special Attacks Extract, Mind Blast (DC 17)
Spell-Like abilities
Constant – Detect thoughts (DC 15)
At will – Levitate,
3/day - Charm monster (DC 17), Plane shift, Suggestion (DC 16)
Spells (CL 9th Enchanter)
5th - Mind Fog (DC 20*), Telekinesis (DC 19)
4th – Crushing Despair(DC 19*), Phantasmal killer (DC 18), Confusion (DC19*), stoneskin
3rd – Haste, Fireball(DC 17) Deep Slumber (DC 18*) nondetection
2nd 6 – touch of idiocity(, Summon Swarm, Acid Arrow, Invisibility, Hideous laughter(DC17*),see invisibility
1st – Sleep(DC 16*), Magic missle, true strike, mage armour, Protection from good
0 - ghost sound, Acid Splash, Mage hand, Detect Magic
*indicates enchantment
STATISTICS
Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Base Atk +6; CMB +7 (+2 grapple with every other tentacle); CMD 17
Feats Combat CastingB,, Improved Initiative, Weapon Finesse, Spell Focus(Ench), SpellPenetration
Skills ; bluff +18, Diplomancy+14; disguise+14, stealth+13,Intimidate+14, Knowledge(arcana)+15, Percerption+14 sense motive +18
Racial Modifiers +4 bluff +4 sense motive
Languages Undercommon, Aklo Infernal, Terran, Common
ECOLOGY
Environment Underground
Organization YYY (X-XX)
Treasure ddouble standart
SPECIAL ABILITIES
Spells : A Mind Flayer Cast Spells as a Lvl9 Enchanter. His Prohibided Schools Are Evokation and Necromancy
Extract (Ex): When A Mindflayer grapples A Foe with all four Tentacles and succed another Grapple Check , He extracts the Wictims Brain Killing it. (if he only has only one )
Mind Blast (Sp): This Psionic Attack thats usuable at will is a cone 60ft long..
Anyone Caught In this cone Must succed a Willsave (DC17) or be stunned 3d4 rounds.
Mind Armour (Su): A Mind Flayer adds his Wis Mod as a DeflectionBonus to his AC and as a Racial Bonus to his Saves.
Mach ich Mal den anfang mit meiner version den Illithiden
brain devourer (ulhuthid) CR 8
XP 4800
LE Medium Abberation
Init +6; Senses Darkvision 60ft. Low-light vision ; Perception +14
DEFENSE
AC 19, touch 16, flat-footed 17; (+2 Dex, +3 deflection, +3 natural, +1 size)
HP 44 (8d8+8)
Fort +6, Ref +7, Will +12; Racial boni: Cha +bonus as Deflection to ac and all saves
DR -- SR 25 (11+HD+Cha+Wis)
Defensive Abilities ------
OFFENSE
Speed 30 ft.
Melee 4 Tentacles + 8(1d4+1 plus grab),
Space 5 ft.; Reach 5 ft.
Special Attacks Extract, Mind Blast (DC 17)
Spell-Like abilities
Constant – Detect thoughts (DC 15)
At will – Levitate,
3/day - Charm monster (DC 17), Plane shift, Suggestion (DC 16)
Spells (CL 9th Enchanter)
5th - Mind Fog (DC 20*), Telekinesis (DC 19)
4th – Crushing Despair(DC 19*), Phantasmal killer (DC 18), Confusion (DC19*), stoneskin
3rd – Haste, Fireball(DC 17) Deep Slumber (DC 18*) nondetection
2nd 6 – touch of idiocity(, Summon Swarm, Acid Arrow, Invisibility, Hideous laughter(DC17*),see invisibility
1st – Sleep(DC 16*), Magic missle, true strike, mage armour, Protection from good
0 - ghost sound, Acid Splash, Mage hand, Detect Magic
*indicates enchantment
STATISTICS
Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Base Atk +6; CMB +7 (+2 grapple with every other tentacle); CMD 17
Feats Combat CastingB,, Improved Initiative, Weapon Finesse, Spell Focus(Ench), SpellPenetration
Skills ; bluff +18, Diplomancy+14; disguise+14, stealth+13,Intimidate+14, Knowledge(arcana)+15, Percerption+14 sense motive +18
Racial Modifiers +4 bluff +4 sense motive
Languages Undercommon, Aklo Infernal, Terran, Common
ECOLOGY
Environment Underground
Organization YYY (X-XX)
Treasure ddouble standart
SPECIAL ABILITIES
Spells : A Mind Flayer Cast Spells as a Lvl9 Enchanter. His Prohibided Schools Are Evokation and Necromancy
Extract (Ex): When A Mindflayer grapples A Foe with all four Tentacles and succed another Grapple Check , He extracts the Wictims Brain Killing it. (if he only has only one )
Mind Blast (Sp): This Psionic Attack thats usuable at will is a cone 60ft long..
Anyone Caught In this cone Must succed a Willsave (DC17) or be stunned 3d4 rounds.
Mind Armour (Su): A Mind Flayer adds his Wis Mod as a DeflectionBonus to his AC and as a Racial Bonus to his Saves.