Durro-Dhun
Erklär(wer)bär
- Registriert
- 12. September 2003
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Hallo Leute,
beim Durcharbeiten des V20 für meine Rezi ist mir aufgefallen, dass die Clansschwäche der Assamiten sich im Vergleich zu anderen Editinen deutlich verändert hat.
Mir ist schon klar, dass diese Clansschwächen einfach lediglich zu unterschiedlichen Zeiten auftreten. Trotzdem: mit welchen Clansschwächen spielt ihr Assamiten? Und welche findet ihr für Assamiten am passendsten?
beim Durcharbeiten des V20 für meine Rezi ist mir aufgefallen, dass die Clansschwäche der Assamiten sich im Vergleich zu anderen Editinen deutlich verändert hat.
V20 schrieb:Due to the Tremere blood-curse, should an Assamite consume the blood of another Kindred, she sufferes one automatic level of unsoakable lethal damage per blood point imbibed. Diablerie attempts result in automatic aggravated damage, one health level per point of permanent Willpower the victim possesses; the would-be diablerist gains no benefits (including Generation reduction) if he survives the process. In addition, Assamites must tithe some of the profits from their contracts to their sires or superiors (generally around 10 percent of all such earnings).
3rd/rev Edition schrieb:In light of their recent circumvention of the Tremere blood-curse, the Assamites have reached their appreciable taste for vitae, particularly taht of other Kindred. Having been forced to rely on alchemical blood points for much of its modern history, the clan is really addicted to the blood of other vampires. Any tima an Assamite drinks or even tastes the blood of another Kindred, she must make a Self-Control roll (difficulty equal to the number of the blood points ingested +3). If this roll is failed, she is addicted, and she must make another Self-Control roll the next time she comes into contact with Kindred vitae. Failing this roll sends the vampire into a sanguinary frenzy, in which she will do anything physically possible to partake of as much blood as possible. When (not if) the character's addiction manifests, the consuming need for blood should be roleplayed. Clan Assamite no longer sees the need to hide its vampire nature.
Dark Ages Vampire schrieb:Warrior Weakness:
Tje warriors are marked by their tradition or ritual diablerie. Any supernaturaly ability to sense the dark taint of the Amaranth confirms a warrior Assamite as a diablerist, even if the jubject has hever taasted the blood of another Cainite. (Some also suffer from a blood-curse laid upon them by the Baali and have the Blood Madness Flaw [...].
Sorcerer Weakness:
Sprcerers have difficulty hiding their arcane nature. All mystical attempts to determine magic usage on and around the character are at a -2 difficulty and are considered to operate at two levels higher for the purpose of opposed powers and rolls.
Vizier Weakness:
Viziers are exacting to a fault. Each character is considered to possess an obsession or compulsion derangement associated with his highest intellectual or creative Ability. While this derangement is active, the character's halo glows in such a way as to provide a careful observer with hints as to the vizier's true Nature, as well as the object of his obsession, upon any successful use of Soulsight (Auspex 2).
Mir ist schon klar, dass diese Clansschwächen einfach lediglich zu unterschiedlichen Zeiten auftreten. Trotzdem: mit welchen Clansschwächen spielt ihr Assamiten? Und welche findet ihr für Assamiten am passendsten?