Deadlands: Reloaded Shane Hensley zum Stand von Deadlands: Reloaded

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Hier die aktuellen Aussagen zum Erscheinen von Deadlands:Reloaded (für das Savage Worlds Regelsystem) und die Ideen für die weitere Produktlinie...

Hi all!

Shane here.

I've been very hesitant to talk about the release date for Deadlands, or the exact plans for additional books. I think it's high time we break that silence and tell you where we're at.

Deadlands: Reloaded was almost ready for GenCon, but when it became apparent it wasn't going to make it, we took a long, hard look and took the extra time to fix up a few things that weren't as bright and shiny as they could have been.

I'd love to say it went to the printer a couple of weeks afterward, but it didn't. Problems with files, problems with the overseas printer, and simple communication issues coordinating between Simon and Wiggy in the UK, me in California, Talisman Studios (our art studio) in New York, and Studio2 and fulfillment service in Knoxville, TN--not to mention a couple of sicknesses, weddings, funerals :( and life in general--caused the inevitable time delay problems you can imagine.

Then there's just the aggravating 3 month wait for a hardback, full color book to be printed overseas.

So the books might have been rushed (by the printer) to arrive in mid-December, but that does no one any good. If you don't have your product out by Thanksgiving, you're hosed. This is a maxim in retail, and we've learned the hard way that it's true.

So we'll wait a couple of weeks after the holidays and release Deadlands somewhere mid to late January. Yes, I hear the groans, but that's just the way it has to be or we lose our shirts and there's no more anything.

So with all this time, will it be free of typos? Nope. Here's another maxim for you: No book is ever finished; it's printed. (The video game maxim is no game is ever finished; it's shipped.) That said, we've had literally dozens of proofers on it, and it should be pretty darn clean. But stuff happens even when you're *fixing* errors, so those who want to find a misplaced their/there or what have you will certainly be successful.

***

Okay. So that's all the bad news. Let's move on to merrier topics.

My plan for Deadlands is for you to be able to play your own campaign with the main book. Between it and the SW core rules, you'll have nearly every spell, gizmo, and miracle we plan on doing.

Sometime after, we'll put out the first book, which has to do with the resolution of the Great Rail Wars, the Cult of Lost Angels, where Hellstromme disappeared to, and the Mexican Army of the Dead. It focuses on the Great Maze and is tentatively titled Deadlands: The Flood. It contains a ton of source material, Savage Tales for all the locations within, and of course the Plot Points that deal with the first of the Servitors, Ezekiah Grimme.

I'm writing this book personally, and if my job in the MMO industry doesn't crush me, plan on writing all four Weird West Plot Point books. Does that mean they'll be a little slow sometimes? Almost certainly. But Simon and Wiggy have the rest of the Savage Worlds and WizKids books well in-hand and they won't be affected by whatever happens with me.

The next three Weird West books deal with the other three servitors. As Morgan Freeman says often in "March of the Penguins", "Some of them, will not survive." ;)

Hell on Earth and Lost Colony then flow into the line naturally, and are the 5th and 6th books in the grand saga of Deadlands. BD Flory has already written the vast bulk of Lost Colony and a good chunk of HOE, and the latter will likely be finished up by Wiggy as BD has moved on to greener pastures (and we wish him the best!)

The overall plan is for you to make a Novice posse for each Plot Point book. You won't be able to take a posse from the first book all the way through Lost Colony. There's just no way you'd be less than Heroic by the resolution of the first book, then way overpowered and uninteresting for the start of the other stories. Plus, the story of Deadlands is that it takes scores of heroes--your collective posses--to turn back the evil of the Reckoning.

One other bit of good news. Releasing the book in January of '06 means that this is the 10th Anniversary Edition of Deadlands, and we will have a VERY special limited edition version available. We might have a few other cool surprises if they work out as well. More details as we have 'em.

So there you go. The good, the bad, and the ugly. If you have further questions, post them over on the forum and I'll get to them as best as I can. Thanks SO much for your years of encouragement, patience, and most of all, enthusiasm.

I hope to see all of you out on the lonely trails of the Weird West very soon.

Shane Hensley

Dann wird es also leider noch nichts mit Deadlands:Reloaded vor Weihnachten, aber dafür wenigstens absehbar nach den Feiertagen.
 
AW: Shane Hensley zum Stand von Deadlands: Reloaded

Ob es jemals auf deutsch übersetzt wird? Ob es so unterhaltsam zu lesen sein wird, wie Deadlands classic?
 
AW: Shane Hensley zum Stand von Deadlands: Reloaded

Skar schrieb:
Ob es jemals auf deutsch übersetzt wird?
Nein.
Skar schrieb:
Ob es so unterhaltsam zu lesen sein wird, wie Deadlands classic?
Garantiert.

Eine deutsche Übersetzung erforderte eine vorausgehende (oder - nur als Denkmodell - parallel erfolgende) Übersetzung der Savage Worlds Grundregeln. Da diese aber hier in Deutschland im Vergleich mit anderen englischsprachigen Rollenspielen kaum einen nennenswerten Marktanteil haben, ist die Chance auf einen positiven "Return on Invest" bei solch einer Übersetzung eher gering.

Wenn also das notwendige (!) Grundregelwerk nicht übersetzt werden wird, dann ist eine Übersetzung eines Settingbandes, der auf diesem Grundregelwerk aufsetzend Sonderregeln und Hintergrundbeschreibung beinhalten wird, eher sehr unwahrscheinlich.

Andererseits wird das US-Original bestimmt verdammt gut zu lesen sein. *kautabak ausspuck*

Es wurde nämlich von "Mr. Deadlands" Shane Hensley persönlich geschrieben, und der hat ja neben den klassischen Deadlands-Bänden noch andere Spiele als Autor mit dem Beweis seiner sprachlichen Fertigkeit unterstützen können: All Flesh Must Be Eaten: A Fistfull of Zombies..., Bloodshadows (Wilderness? bin mir aber nicht sicher, wie der Band hieß), Army of Darkness Grundregelwerk, ...

Schreiben, und zwar Rollenspielmaterial, das kann er wirklich gut! In dieser Hinsicht bin ich nicht im Geringsten besorgt, daß das Deadlands:Reloaded ein Rohrkrepierer wird.

In diesem Sinne: Yeehaw!
 
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